FlapPunk
I just pushed a major update for my Unity endless flapper. While the gameplay video highlights a new aesthetic swap, the real engineering work happened entirely under the hood.
What's New (Visuals):
- Designed a custom cyberpunk-themed player sprite and thruster animations from scratch using Aseprite.
What's New (Backend Architecture):
- Ripped out the old boolean control logic and implemented a proper C# State Machine architecture for cleaner scaling.
- Refactored object assignments in the main pipeline. I stripped out expensive runtime search functions and replaced them with direct serialized Inspector references to eliminate CPU spikes on load.
- Optimized the procedural pipe-spawning object pool to ensure a seamless physics loop without runtime instantiation.
| Status | Released |
| Platforms | HTML5, Android |
| Author | Adwait-More |
| Made with | Unity |
| Content | No generative AI was used |
Download
Download
FlapPunk(Devlog).apk 50 MB



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